New to Myth? Start Here!

When was the last time you did something for the first time? Becoming a Player at Myth is your chance to leave the mundane world behind for a weekend and become part of an ongoing campaign-style adventure that takes several times each year.

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Myth is a collaborative roleplaying game that takes place in an enchanted world filled with monsters, magic, and Myth. It is a recreation of imagination and creativity that shares concepts from popular tabletop roleplaying games and video games. At Myth, you don’t need to imagine how terrifying a monster looks. This WYSIWYG (what you see is what you get) game brings your imagination to life.

The game rules create the structure for your actions, enabling you to take action and do what you imagine your character would. Myth is a game of movement and discovery. It’s a place where you’ll get outdoors to explore woodland trails in search of treasure in a land fraught with peril. Here, you will defeat monsters for the good of all while creating lasting memories and forging lifetime friendships.

Playing Myth means creating a character who will grow in power and ability throughout an unending adventure campaign. Winning Myth is easy: have fun and make sure those around you are, too. Explore the game world, interact with others, and do battle with your enemies.

Note: You must be at least 18 years old to Play Myth (16 and 17-year-olds need their parents to sign our participant agreement). 

Top 6 Reasons to Play Myth

We designed our rules for over ten years, listening to feedback from Players and NPCs on what makes a good game, but if the idea of stepping into a prop-heavy live fantasy roleplaying game isn’t enough to make you join us, consider these compelling reasons:

  1. Community & Friendships: An active community of friends is essential to us. We believe in doing what it takes to foster life-long-and-supportive friendships that transcend the Game. We do this through off-season gatherings and other activities that keep us together.
  2. Inclusion: We designed our rules, so you can make a difference, whether this is your first event or your 20th level. You won’t be standing on the sidelines, watching the veterans taking care of business unless you choose to. 
  3. Easy Rules: With easy-to-learn rules, getting into the action is simple at Myth. We also offer Rule Workshops on the Friday of the event to help make you more comfortable. 
  4. Immersion: We think you’ll agree that the right props make a game more fun. We continually reinvest into Myth to improve costuming, enhance props and sets, and create special effects, unlike anything you’ve seen before. We want to make a believable fantasy world that will keep you coming back for more. 
  5. Communication: Join our email list, become one of our fans on Facebook, read our Game forums, and frequent our website. We consistently push out messaging to keep you in the know.  
  6. Lasting Memories: You are likely going to do some fantastic things at Myth. Something you might never have even dared try in the real world. You will laugh. You may even cry. No matter what, you are going to create memories that will be with you for years to come.

Once you play Myth, you’ll want to keep playing. Try us for yourself and invite your friends to do the same. Your story begins here.

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Your experience at Myth should be an adventure filled with exploration, battle, and roleplaying. While the Game isn’t running, Myth should be an easy-going experience filled with anticipation for the fun, clear communication, and camaraderie.

When You Arrive

If you know where your cabin is, you may drive your vehicle there and unload your gear. You may only do this during game-off times and should move your car to the parking area as soon as possible to allow others to drop off their equipment. If you are new or aren’t sure where you are staying, please ask for someone from Member Services or see if anyone can show you where your cabin is. 

Once You Are Parked

Once you’ve parked your vehicle in the parking lot, you’ll notice the large building overlooking it (Pictured above). As a Player, you can enter through one of the doors on the upper level. Upstairs is where the tavern and check-in are. The downstairs area is known as Game Operations (Ops). It is where all NPCs operate to make the game story happen. 

Check-in

Check-in for the event takes place in the out-of-game side of the tavern. If you are looking at the building from the front, that would be the door on the left. 

Rules Workshop

Our Rule Workshop covers game rules. This workshop typically takes place around 8:00 to 8:30 pm on the Friday evening of the event.

Game Start

The action at Myth begins at 10:00 pm. All Players should be within the in-game side of the tavern by 9:30 pm for the opening meeting. During this important meeting, we cover essential notes, answer rule questions, and brief you about the event. 

For your comfort, fun, and safety, here are some of the things we recommend for the event. You may find you don’t need all of this, or we may be missing things you need. You’ll learn this as you continue to participate in Myth events. We link to some suggested products below on Amazon. If you use the included link, Myth receives a portion of the purchase price at no cost to you. We set this money aside to make larger purchases for props, costuming, and effects.

Important

  1. Signed Participant Agreement
  2. Driver’s License / ID

Basics

  1. Snacks
  2. Bottled water
  3. Earplugs
  4. Spare eyeglasses/contact lenses. Contacts are the preferred way to see at Myth. They allow you to wear masks more efficiently, and combat won’t knock them off your head.
  5. Light: Having a small flashlight or glowstick for emergencies is advisable. You shouldn’t use a flashlight to walk around the game area unless there is an emergency. A battery-powered lantern for your cabin is recommended as there is no power.

Weapons

These are suggested weapons that we’re confident will pass safety inspection. All weapons require safety approval at check-in regardless of our recommendation. If you like something not shown here and want advice, contact us at support@mythlarp.com.

Funds

  1. Wallet
  2. Cash
  3. Credit card / Debit card
  4. Money belt

Travel Info

  1. Driver’s License / ID
  2. Address / Directions to event

Miscellaneous 

  1. Medical insurance card
  2. Prescriptions

Bags

  1. Backpack / Day bag
  2. Laundry bag
  3. Sewing Kit
  4. Collapsible Tote
  5. Foot locker
  6. Combination lock

Technology

  1. Cell phone
  2. Phone charger
  3. Batteries
  4. Battery powered alarm clock
  5. Fitbit: If you want to take part on our MythFit club, tracking your steps with a Fitbit is perfect.

Health & Hygiene

  1. Painkillers (like ibuprofen or aspirin)
  2. Toothbrush & toothpaste
  3. Birth control
  4. Razors & shaving cream
  5. Saline solution and contact supplies
  6. Glasses case
  7. First Aid Kit or First-aid supplies
  8. Band-aids
  9. Tweezers
  10. Insect repellent
  11. Tick remover
  12. Mouthwash
  13. Floss
  14. Shampoo
  15. Soap
  16. Brush/comb
  17. Deodorant
  18. Hand sanitizer
  19. Hand wipes
  20. Quick Drying Towel (2)
  21. Washcloth
  22. Menstrual products
  23. Alcohol or antiseptic wipes
  24. Portable mirror
  25. Sunscreen

Costuming / Clothing

  1. Your costuming
  2. Game-worthy backpack
  3. Belt
  4. Bras
  5. Undershirts
  6. Hair ties
  7. Underwear: Six pairs of underwear to start. You may need more or less. Moisture-wicking underwear is the best choice.
  8. Long Underwear: Long underwear is very helpful during the colder months.
  9. Socks: We recommend bringing around six pairs of socks as a starting point. You may find this to be too few. Consider synthetic or wool. 
  10. Compression socks: We highly recommend these. You’ll find your legs and feet aren’t as tired from all the walking you do.
  11. Shoes/Boots: black or brown boots, sneakers, or shoes with no logos are ideal for footwear.
  12. Cosmetics / makeup
  13. Musical Instrument

Food

If you ordered a meal plan, it is important you are at the tavern during serving times. While we do our best to accommodate a variety of dietary restrictions, including vegetarian and vegan, it isn’t always possible for us to provide for every need. If you have a very restrictive diet, you may want to consider bringing food options.

Sleeping

  1. Sleeping Bag / Blankets
  2. Fitted sheet to cover your twin-sized mattress
  3. Pillow
  4. Air Mattress and a means to inflate it. We recommend Aerobed as it tends not to deflate.
  5. Mosquito net for sleeping.

There are things you don’t need to bring to Myth (or shouldn’t bring). These include:

  • Alcohol and/or Illegal Drugs: If you are suspected of being under the influence, you will be removed from the event.
  • Real Weapons: Guns, swords, and real weapons are not allowed at Myth. Please leave them at home as bringing them could result in disciplinary action. 
  • Expensive valuables: Leave your laptop, expensive costuming, cash, or anything else you wouldn’t leave alone on a public table. 
  • Heat: Cabins have no heat. Please monitor the weather and plan accordingly. If things get too cold for you, sleep in the in-game side of the tavern once the Game shuts down for the evening. You will need to be out of the inn before the Game starts.
  • Electricity: Cabins do not have power. If you need to run a CPAP machine, try to stay in a cabin near one of the bathrooms and run an outdoor extension cord during Myth’s game-off time. If you run power, do not use an electric heater as it may blow a fuse. 
  • Candles: We do not allow the use of real candles or open-flame lamps at Myth. All light must be battery-powered or glowsticks.
  • Mattresses: Bunks all have relatively thin camp mattresses on bunks. We recommend bringing an air mattress if you have one to enhance your comfort.
  • Bathrooms/Showers: Each of the towns have a co-ed bathroom and showers. The bathrooms are older and not co-ed in design. Please use them with that in mind. There are modern bathrooms on the upper and lower floors of the tavern building that are not co-ed. The bathrooms on the lower level of the tavern have modern, clean shower stalls. 
  • Refrigerator: The out-of-game side of the tavern has a fridge available to Players and NPCs to store a limited amount of food. Please be considerate of others.
  • Decorations: We encourage you to decorate your cabin to help enhance the Game ambience.
  • Cleanup:  All members of a cabin are responsible for cleaning it up once the event is over. We recommend bringing a trashbag, broom, and dustpan as there is only one per town. Your trash must be disposed of at the dumpster near the tavern.  Before you leave the event, be sure to have your cabin cleared by the individual coordinating cleanup. We will not award points to anyone in a cabin we are forced to clean up after.
  • Sleeping Off Site: If you are planning to sleep at home, please let the Director know for emergency purposes.
  • Tents: You may only use period tents when sleeping in an in-game area of Myth. If your tent does not fit the part, you will need to sleep in an out-of-game area at the camp. If you aren’t sure where that is, ask the Game Manager or Member Services.
  • Where You Are Staying: Be sure to let the Game Staff, Game Manager, or Member Services know where  you are setting up your tent.
  • Camp Fires: Make sure you meet all rules for Fire Safety as defined in the game rulebook.
  • Candles: We do not allow the use of real candles or open-flame lamps at Myth. All light must be battery-powered or glowsticks.
  • Mattresses: Do not take camp mattresses to use in your tent. 
  • Bathrooms/Showers: Each of the towns have a co-ed bathroom and showers. The bathrooms are older and not co-ed in design. Please use them with that in mind. There are modern bathrooms on the upper and lower floors of the tavern building that are not co-ed. The bathrooms on the lower level of the tavern have modern, clean shower stalls. 
  • Refrigerator: The out-of-game side of the tavern has a fridge available to Players and NPCs to store a limited amount of food. Please be considerate of others.
  • Decorations: We encourage you to decorate your encampment to help enhance the Game ambience.
  • Cleanup:  All members of a camp are responsible for cleaning it up once the event is over. Before you leave the event, be sure to have your cabin cleared by the individual coordinating cleanup. We will not award points to anyone in a cabin we are forced to clean up after.
  • Sleeping Off Site: If you are planning to sleep at home, please let the Director know for emergency purposes.

On Friday evening of the event, our Member Services team conducts a New Player Workshop. During this workshop, we go over the game rules and answer any questions you may have. Our goal is to make sure you are comfortable and have a good understanding of essential game rules.

The New Player Workshop is open to all new players and NPCs. When you arrive, be sure to ask where and when it takes place. Be sure to sign up for our email list if you’re looking to attend pre-event Rules Workshops or fight practices.

All Players have access to our Member Services team. These talented individuals are happy to introduce you to people you’ll game with throughout the event. Member services will also take you on a tour that includes showing you where Dedrot’s Realm is, where you are sleeping, where to get food, and more. Their goal is to make you feel welcome, comfortable, and informed.

When you arrive, ask if there is anyone from Member Services to show you around.